int

int

ProEXR File Description

=Attributes=
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 6999, 4199]
displayWindow (box2i): [0, 0, 6999, 4199]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (float)
B (float)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Emission.A (half)
CESSENTIAL_Emission.B (half)
CESSENTIAL_Emission.G (half)
CESSENTIAL_Emission.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_NormalsGeometry.A (half)
CGeometry_NormalsGeometry.B (half)
CGeometry_NormalsGeometry.G (half)
CGeometry_NormalsGeometry.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CInfo_NetworkRenderDebugging.A (half)
CInfo_NetworkRenderDebugging.B (half)
CInfo_NetworkRenderDebugging.G (half)
CInfo_NetworkRenderDebugging.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_Mask.A (half)
CMasking_Mask.B (half)
CMasking_Mask.G (half)
CMasking_Mask.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CShading_Alpha.A (half)
CShading_Alpha.B (half)
CShading_Alpha.G (half)
CShading_Alpha.R (half)
CShading_Beauty.A (half)
CShading_Beauty.B (half)
CShading_Beauty.G (half)
CShading_Beauty.R (half)
CShading_BloomGlare.A (half)
CShading_BloomGlare.B (half)
CShading_BloomGlare.G (half)
CShading_BloomGlare.R (half)
CShading_Components.A (half)
CShading_Components.B (half)
CShading_Components.G (half)
CShading_Components.R (half)
CShading_LightMix.A (half)
CShading_LightMix.B (half)
CShading_LightMix.G (half)
CShading_LightMix.R (half)
CShading_LightSelect.A (half)
CShading_LightSelect.B (half)
CShading_LightSelect.G (half)
CShading_LightSelect.R (half)
CShading_SourceColor.A (half)
CShading_SourceColor.B (half)
CShading_SourceColor.G (half)
CShading_SourceColor.R (half)
G (float)
R (float)

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